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Descrition of simairport
Descrition of simairport







descrition of simairport

With underground roads not being able to tunnel under existing structure we hit one of these challenges that just didn't fit. Usually, this would be a small point but we wanted to share that this one is a point where you guys changed our minds! When adding a new feature we try to make it some challenge or add some gameplay relevant aspect to it, it should always be a task to work with but we're not always right on making that "task" fun. Roads can now be placed underground and can tunnel under existing structures. This way you can combine remote bus gates and remote walking gates all on one terminal front! Be sure to share a screenshot of your layout with us! One building idea from our side: You can put these walking gates just a little further than you'd usually place a terminal gate and add remote bus pickups.

descrition of simairport

You can use Sidewalk, Crosswalks, and any modded material that is set up for usage in the secure area (check the Workshop and take a look at the flooring mods). Once switched just connect the gate's "terminal side" to a door in the terminal. You'll get different requirements for both and the game only displays the problems for the current mode. To switch the mode just click the gate and select the "Switch Mode" button. This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them). Thanks, that's the kind of detail I'm after! I might pick up SA after all.Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do! SA properly differentiates between 'rooms', 'zones', and objects and allow for resizing or reshaping at any time, even though 'rooms' do require walls and doors. Security and baggage handling in SA is much simpler does enable relatively complex arrangements to be set up without too much difficulty. Originally posted by ajax_post:I certainly wouldn't say they are " copy's of one another". Well, that's just a few of my thoughts on the two games, all in all I find SimAirport has more 'personality' and is that much more engaging as a game whereas Airport CEO is more of an operational simulation that provides something of a puzzle challenge but isn't quite so much fun to play. The UI in SA looks a lot cleaner and easier to use, though it is still possible to get lost occasionally. SA properly differentiates between 'rooms', 'zones', and objects and allows for resizing or reshaping at any time, even though 'rooms' do require walls and doors.

Descrition of simairport mods#

SA doesn't have much in the way of ad hoc customisation options but the wealth of object mods make up for this and, despite the single perspective, feels more like a 3D world. The tutorials in SA are well designed and, most importantly, consistent. Security and baggage handling in SA is much simpler but does enable relatively complex arrangements to be set up without too much difficulty. SA abstracts a lot of the operational aspects but actually provides a wealth of information, overlays, and feedback so you get really detailed view of how your airport is doing. The ACEO UI is relatively clunky and confusing. Also the way that 'rooms' have no innate requirement for walls yet it is impossible to alter a room's size or shape without first removing it. Particularly in the way objects can alter the scope or operation of a zone.

descrition of simairport

The way ACEO handles 'rooms', 'zones' and objects is odd. The ACEO tutorial is often confusing and there's little in-game help to refer back to.ĪCEO has some good customisation options with colours, labelling and so on BUT it often looks and feels very "flat". Having played both, though I haven't yet completed an ACEO airport:ĪCEO has a more 'realistic' contracts, franchise and services model so more operational management is required BUT the amount of economic and operational information and feedback you get is quite inadequate.ĪCEO gives you 'real' locations and names to flights and people BUT I still don't really care about them.ĪCEO offers more complete and 'accurate' baggage handling and security options BUT the way some parts of it work are not at all clear and community generated explanations and guidance can be the only source of help. I certainly wouldn't say they are " copy's of one another".









Descrition of simairport