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All markers are now numbered, you can find it's ID in the properties window title. cs map (change the variable named 'LodDistance'). Fixed C# generated script misplacing props and improved LOD distance. Added 'Door' property for objects so they won't fall through the world when loaded. Fixed pickups not spawning at long distance You can now edit crosshair images located in scripts/MapEditor Added ability for switching languages, and support for more than the default languages. You're encouraged to translate map editor and upload your file on this website! Every language now has their separate translation file. Organized crosshair & translation files inside a MapEditor directory. Fixed DirectX game-crashing issue caused by ScriptHookV. Fixed props not being dynamic when using C# format. You can now ty[pe in your own values for Positions X/Y/Z inside the property menu. Made skipping invalid objects optional. Removed the time reset when opening object preview menu. Fixed crash when you build outside of map limits. Added ability to teleport while inside a car. Updated Italian and Japanese translations, thanks to PaVI and Shibaneko respectively. Fixed objects spawning in incorrect positions sometimes. Fixed culture settings when inputting position coordinates. Added logging when map editor fails to load a map. Added new marker properties: Mark as Loading Point, Mark as Starting Point, and Only Visible In Editor. Added map metadata information such as name, author and description. Added a new file chooser to the load menu, so you can select a file without needing to type the filename. For example, query "heist AND prop" will match prop_heist_carrier, prop_dlc_heist etc, and query "barrier OR barier" will match both prop_barrier and prop_barier. Improved search: you can now use AND & OR keywords for searching. Updated the Russian translation thanks to MMK_033 Quickfix for rotation transferring when copying an object. Hotfix for Community Races incompatibilities. Please note that there appears to be some kind of issue with non-english characters, if the description doesn not add an automatic new line, you'll have to add a ~n~ character to create a line break.
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Currently the translation progress is the next:
#Map editor by guadmaz mod
You can help translate the mod by creating a translation file, found in scripts/MapEditor folder. You can change your langauge in Settings. Just rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your scripts/ folder.Ĭheck out this awesome addon by OmegaKingMods, adding new building blocks to the game! Normally a lot of objects cannot be spawned, but thanks to the GTA:MP Team you can unlock this and spawn building and a bunch of other stuff!Īpart from that you will need an updated ObjectList.ini.
#Map editor by guadmaz download
Download last NativeUI version from here.ĥ.
#Map editor by guadmaz install
Install latest ScriptHookVDotNet, read the requirements.Ĥ.
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Download and install Visual C++ Redistributable for Visual Studio 2015 圆4, x86, Visual C++ Redistributable for Visual Studio 2013 圆4, x86.ģ. These maps will save with you when you save your current map, so before creating a map, use New MapĢ. ini extension will be loaded on gamestart. You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Note that when loading maps, they stack, so use New Map to clean any objects. When selecting load or save from the main menu, you will be prompted to enter a filename. You can load and save your maps as XML files or as object.ini files. Mouse Wheel or RB/LB - Rotate an object while having it snapped to your cursor.Ĭ or R3 - Copy an object while looking at it or having it selected.ĭel or Controller X - Delete an object while looking at it. Mouse Right Click or LT - Move an object with the mouse while looking at it.
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Mouse Left Click or RT - Select an object while looking at it. The arrow above the object will switch colors. Shift or Controller A - Fly/Move/Rotate objects faster.Īlt or DPAD Down - Fly/Move/Rotate objects slower.Ĭontrol or 元 - While having an object selected, switch from moving to rotating. V or Controller Back - Open the vehicle spawning menu. P or Controller Pause - Open the ped spawning menu. Q/E or LB/RB - While having an object selected, move up/down the object, or rotate it.į or Controller Y - Open the object spawning menu. WASD or Left Stick - Fly around while inside map editor, or when having an object selected, move/rotate the object. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini). You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. This is a tool reminiscent of MTA:SA Map Editor days.
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